• "Today, dear reader, you will laugh, you will cry, and perhaps even find yourself facing dark magicians, dancing under starlit skies, or indulging in a bit too much sugar. This game is a rollercoaster of emotion and Christmas magic. Will it change your life? Probably not. Will it entertain you for 25 minutes? Almost definitely. Trust me, Iโ€™m The Storyteller. I never lie... except when it makes the story better."

         Signed, The Storyteller.

  • "Just days before Christmas, Ivy, an adult grappling with the loss of the magic she once felt for the holidays, stumbles upon a mysterious shop and agrees to a peculiar deal to secure the perfect gift. What happens next? Well, I could tell you, but whereโ€™s the fun in spoiling my own story? (Trust me, itโ€™s worth it.)"

    Signed, The Storyteller.

  • A short, 25 minute experience, perfect for the holidays.
  • Your choices shape the story and its endings. (9 endings)
  • Fully animated backgrounds for a cinematic touch.
  • Magical visuals and heartwarming music bring the festive spirit to life.
  • Created for Winter Game Jam 2024 in just over a month.
  • Over 7,000 words

Special Thanks 

Before talking about our team, I would like to warmly thank all the artists who shared their work with us, whether directly or indirectly. The pride we feel in this game is thanks to their incredible contributions. They truly saved our project, especially with the sprites, as unforeseen circumstances meant that the person originally responsible for them was unable to complete their work. Weโ€™re deeply grateful for the support and talent that helped bring this game to life.

Here are the different links to find them:

  • Base Ui template realized by notafish.carrd.com from the studio Ghost Legs
  • Sprite used for the characters of Ivy, the Storyteller, Eris, Vail made by Noraneko Games
  • Sprite used for the characters of the Dark Magician made by WitPOP
  • Sprite used for the characters of Elias made by tidylia
  • Code to make the parallax in the menu made by Red (I'm not sure of his first name) but this is the site where I find the code : link
  • Code to achieve parallax in the game inspired by the game slay the princess made by the studio Black Tabby Games
  • For the Christmas ball animation we used a base pack available here

Team of the project 

  • PhanTome: Background Artist
  • Max: Sound Designer / Composer
  • Michael_Mimico : Writter / Programmer / Animator / Producer

Download

Download
TheHiddenGift-1.0-mac.zip 169 MB
Download
TheHiddenGift-1.0-pc.zip 173 MB

Install instructions

  1. Download the version of the game that matches your computer's operating system (Windows, Mac, etc.).
  2. Extract the downloaded .zip file to access the game files.
    • On Windows, right-click the .zip file and select "Extract All."
    • On Mac, simply double-click the .zip file.
  3. Open the extracted folder.
  4. Launch the game by double-clicking the file named application (it has a  icon to make it easy to spot).


Enjoy the game! ๐Ÿ˜Š

Comments

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(+1)

As I wrote in my review, I love the stories, arts, pace of the game, I was completely caught by the stories. Lots of details make it realistic / pro, well done !

Thank you so much for taking the time to test our game and for your feedback. We're glad you enjoyed it!

(+1)

Copied from my review:

I ended up enjoying this a lot more than I thought. I'm not usually into fluffy and wholesome things like this but I figured I should give it a shot and I was absolutely impressed.

I can very clearly see the effort you put into this game, from the animated intro and backgrounds to the variations between endings! I am very impressed with what you've done and you truly deserve to get a lot more attention for this game you've made.

The only downside for me is that I prefer longer stories because those give me more time to get invested and get to know the characters, so for that reason I did not feel as much emotional attachment to the story as I otherwise would have had. That said, I think the length is perfect for what you set out to do. If the stories were increased in amount or length it would probably become boring at some point, so I think this is actually the perfect length. So, in short, you've done really well and I am very impressed.

Hey ! Thank you so much for taking the time to play and share your thoughts!  I'm thrilled to hear that you ended up enjoying the game, especially since itโ€™s not typically your kind of experience, your feedback really means a lot.

We genuinely put a lot of effort into creating a game thatโ€™s quick, dynamic, (the best we can) so Iโ€™m really happy that this thing resonated with you. It's true that the problem with the speed of the game is that the player doesn't have enough time to invest emotionally. Iโ€™ll definitely keep that in mind for future projects.

Thank you again for your words and for giving our game a chance. ๐Ÿ’–